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Bubble Reactor · Free play

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Aim, bank your shots and release cascades of plasma. Build your combo, supercharge the reactor and survive an endless field of bubbles.

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Rules

  • Match at least three connected bubbles of the same colour. Bubbles disconnected from the ceiling fall. The game continues endlessly; only bubbles remaining beyond the danger line end your attempt.
  • Every successful shot adds +0.25 to the multiplier, up to ×5 after sixteen successes. A miss removes one protection; a success restores all three. Three consecutive misses reset the combo to ×1. At ×5 the reactor becomes supercharged.
  • The field sinks slightly after every shot; waiting never moves it. Start with 3 colours and a new row every 6 shots. After 20 shots, there are 4 colours and a row every 5 shots; after 45, 5 colours and a row every 4; after 75, 6 colours while the interval stays at 4. New timing starts with the next cycle. Clearing the field refills it without losing your combo.
  • An exploded bubble gives 10 points; a falling bubble gives 20. Multiply the total by the new combo and round down. Misses, waiting and swapping award no points.

Controls

  • Mouse: aim and click. Touch: drag to aim and release to fire; return to the cannon to cancel. Arrows: aim; Space: fire; X: swap; Escape: close a menu. Swap the current and next bubbles freely. The guide includes wall rebounds.

The game guide

Bubble Reactor · Awaken the reactor

Aim, bank your shots and release cascades of plasma. Build your combo, supercharge the reactor and survive an endless field of bubbles.

How to play

Match at least three connected bubbles of the same colour. Bubbles disconnected from the ceiling fall. The game continues endlessly; only bubbles remaining beyond the danger line end your attempt.

  1. Rules

    Match at least three connected bubbles of the same colour. Bubbles disconnected from the ceiling fall. The game continues endlessly; only bubbles remaining beyond the danger line end your attempt.

  2. Swap

    Mouse: aim and click. Touch: drag to aim and release to fire; return to the cannon to cancel. Arrows: aim; Space: fire; X: swap; Escape: close a menu. Swap the current and next bubbles freely. The guide includes wall rebounds.

  3. Combo

    Every successful shot adds +0.25 to the multiplier, up to ×5 after sixteen successes. A miss removes one protection; a success restores all three. Three consecutive misses reset the combo to ×1. At ×5 the reactor becomes supercharged.

Tips

Combo

Every successful shot adds +0.25 to the multiplier, up to ×5 after sixteen successes. A miss removes one protection; a success restores all three. Three consecutive misses reset the combo to ×1. At ×5 the reactor becomes supercharged.

Sector

The field sinks slightly after every shot; waiting never moves it. Start with 3 colours and a new row every 6 shots. After 20 shots, there are 4 colours and a row every 5 shots; after 45, 5 colours and a row every 4; after 75, 6 colours while the interval stays at 4. New timing starts with the next cycle. Clearing the field refills it without losing your combo.

Danger line

Match at least three connected bubbles of the same colour. Bubbles disconnected from the ceiling fall. The game continues endlessly; only bubbles remaining beyond the danger line end your attempt.

Scoring

An exploded bubble gives 10 points; a falling bubble gives 20. Multiply the total by the new combo and round down. Misses, waiting and swapping award no points. Every successful shot adds +0.25 to the multiplier, up to ×5 after sixteen successes. A miss removes one protection; a success restores all three. Three consecutive misses reset the combo to ×1. At ×5 the reactor becomes supercharged.

Scores are recalculated from your shots by the server and recorded after defeat. You can leave the page and resume later. Temporary connection problems preserve the attempt; reconnection resumes synchronisation.

Back to the game

Questions

Rules

Match at least three connected bubbles of the same colour. Bubbles disconnected from the ceiling fall. The game continues endlessly; only bubbles remaining beyond the danger line end your attempt.

Combo

Every successful shot adds +0.25 to the multiplier, up to ×5 after sixteen successes. A miss removes one protection; a success restores all three. Three consecutive misses reset the combo to ×1. At ×5 the reactor becomes supercharged.

Sector

The field sinks slightly after every shot; waiting never moves it. Start with 3 colours and a new row every 6 shots. After 20 shots, there are 4 colours and a row every 5 shots; after 45, 5 colours and a row every 4; after 75, 6 colours while the interval stays at 4. New timing starts with the next cycle. Clearing the field refills it without losing your combo.

Score

An exploded bubble gives 10 points; a falling bubble gives 20. Multiply the total by the new combo and round down. Misses, waiting and swapping award no points.

Ranked run

Scores are recalculated from your shots by the server and recorded after defeat. You can leave the page and resume later. Temporary connection problems preserve the attempt; reconnection resumes synchronisation.