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ZlobbyBeta 1.0
Counter-Strike 2 · Community servers · Free

Give your CS2 server a life outside the server browser

Surf, retake, deathmatch, executes or classic community play: a free public page with live measured status, votes and a community wall — the identity the in-game browser can't show.

Core concept

Find a group or recruit players with a Lobby

On Zlobby, you do not just browse profiles. You create a Lobby with a goal, criteria and a discussion space to gather the right people around a specific mission.

Lobby creation

Recruit players for a guild, team or event

A Lobby announces what you want to build: ranked roster, MMO guild, TTRPG table, Discord squad, carpool or convention group.

Members apply, you filter by criteria, then the group starts with a dedicated chat.

  1. 01Lobby creation
  2. 02Criteria
  3. 03Applications
  4. 04Dedicated chat

The server browser doesn't tell your server's story

In the in-game list, your server is a name, a ping and a player count. What actually makes players stay — the rules, the atmosphere, organised session times, the Discord community, the plugins — appears nowhere. That's what the Zlobby listing is for: a public page you write, with availability data you can't embellish.

Zlobby probes your server through the Source query protocol (A2S), the same one every tool in the Valve ecosystem uses. Availability and latency are measured; server name, current map and player counts remain values declared by your machine, labelled as such.

What the listing brings to a community server

A clear gameplay identity

Main mode, map pool, plugins and house rules: everything the in-game browser can't say.

Live A2S status

Uptime, latency and current map queried regularly, with the history kept on the listing.

A visible community

Public wall, event announcements, Discord link with online presence: the life around the server.

Verified ownership

A DNS record or manual check proves the listing really belongs to the operator.

Entering the address and query port

The probe queries your server's Source query port — 27015 by default. If your host separates game and query ports, enter the one that answers A2S requests: it's the same port classic monitoring sites use. A server behind DDoS protection must allow inbound A2S queries for its status to stay measurable.

The listing is created and managed from the operator console, and appears in the CS2 server directory.

Say who your server is for

A surf server that welcomes beginners and a sweaty retake server looking for regulars are not aiming at the same crowd. State the expected level, the chat language, the moderation policy and the hours when the server is actually populated — that's the number one question players ask, and your listing's population history answers it honestly.

Does your server have a team side too? Players who join you can find each other through find CS2 teammates and form stacks in a dedicated Lobby.

Free, with optional featuring

The listing is free, with no time limit. Weekly featuring, paid in credits, only changes your position in the directory — never the status data, which is measured the same way for everyone.

Frequent questions from CS2 operators

My server runs legacy CS:GO — can I list it?
The directory targets Counter-Strike 2 servers. The query protocol is identical, but the listing must honestly describe the game actually served.
Do I need a server-side plugin?
No. The probe uses standard Source engine A2S queries, enabled by default on a dedicated server.
Is the GSLT (Steam game server login token) involved?
No. The token stays between you and Valve; Zlobby doesn't need it and will never ask for it.
Can I list several servers?
Yes. Each server gets its own listing, its own ownership verification and its own status history.
Is Zlobby affiliated with Valve?
No. Zlobby is independent; Counter-Strike, Steam and Valve belong to their respective owners.

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